Contact Out
Spell Quick

Contact Out

  • View:
  • 3109




Return 1 "Neos" Fusion Monster you control to the Extra Deck. If all the Fusion Material Monsters listed on that Fusion Monster are in your Deck, you can Special Summon them.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 8, 2026
46± 8/ 100
Power Score
Intrinsic 45
Deck 47

Contact Out — Power Evaluation

Final Score: 46 ± 8 · Confidence: Medium

  • Intrinsic: 45 · Deck: 47 · Meta: provisional
  • Primary role: Extender · Secondary: Combo enabler

Why it scores here

Contact Out reliably converts one live Neos on the field into a reset of that Neos to the Extra Deck plus a Special Summon of its Fusion materials from the Deck, so it is a Fusion-line extender that refuels bodies rather than a free-standing threat. It is dead without a Neos already on the field, and it brings no interaction or material value of its own. The card's 27-deck presence across 11 archetypes and its strong partner rates (Miracle Contact at 88.9%) confirm that it is a real, practical Neos-shell piece, but that frequency does not raise the score, and the absence of any recorded boards means its conversion is text-based inference only.

Axis scores

Axis Score Evidence
Accessibility 40 Live only when a Neos is already on the field; 27 of 27 decks run it (observed), but no searcher or board data shows how often it is drawn live (inferred).
Combo & Conversion 50 Text shows Neos reset plus material summon, which is two bodies from one spell, but there are zero recorded combos to confirm it (inferred).
Resource Economy 60 Spends one spell and returns a Neos to the Extra Deck while summoning materials from the Deck, a net body gain at no card cost (inferred from text).
Effect & Interaction 10 No negation, removal, or disruption in its text (verified).
Material Utility 10 A Spell Card with no body of its own, so it contributes nothing as material (verified from card type).
Resilience & Flexibility 40 Quick-Play timing gives some flexibility, but it depends on a single Neos staying on the field (inferred from text).
Deck-Building Efficiency 55 Runs 1–3 copies (avg 2.19, 14 decks at 3) with no garnet or lock cost, though it is tied to the Neos archetype (observed from decks).

Calculation

Weight profile: 0.7 Extender + 0.3 Combo enabler. Intrinsic ≈ 45, Deck ≈ 47, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Refuels a Neos into two bodies from one spell at no card cost
  • Broad real-world use: 27 of 27 sampled decks across 11 archetypes
  • Strong partner pull with the Contact family (Miracle Contact 88.9%)

Weaknesses

  • Dead without a Neos already on the field
  • No interaction, negation, or material value
  • Recorded combo data is absent, so its conversion value is unverified

Counters / choke points

  • Negating or removing the Neos on the field before activation
  • Hand traps that stop the Neos summon or the Contact chain

Best use

Extender for Neos Fusion lines. Decks: Heroic, Neo-Spacian, Elemental HERO Neos shells. Suggested copies: 3.

Evidence & gaps

  • Verified: Card text: returns a Neos Fusion from field to Extra Deck, then Special Summons its materials from Deck if all are present; Spell Card with no ATK/DEF, so no material body value; Present in 27 of 27 sampled decks across 11 archetypes; 14 decks run 3 copies
  • Observed: Miracle Contact co-occurs in 24 decks (88.9%); Copies distribution: 9 decks at 1, 4 at 2, 14 at 3
  • Inferred: Conversion value from text alone (no combo boards); Dependence on a Neos on the field as the main accessibility limit
  • Data gaps: No combos supplied; combo conversion is text-only inference No guides supplied No usage statistics (StatisticsCard); inclusion is from the deck sample only Legal copies per format not supplied; assumed 3 copies (unlimited)











https://metaduelist.com/
Top