Spell
QuickContact Out
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3109
Return 1 "Neos" Fusion Monster you control to the Extra Deck. If all the Fusion Material Monsters listed on that Fusion Monster are in your Deck, you can Special Summon them.
Contact Out — Power Evaluation
Final Score: 46 ± 8 · Confidence: Medium
- Intrinsic: 45 · Deck: 47 · Meta: provisional
- Primary role: Extender · Secondary: Combo enabler
Why it scores here
Contact Out reliably converts one live Neos on the field into a reset of that Neos to the Extra Deck plus a Special Summon of its Fusion materials from the Deck, so it is a Fusion-line extender that refuels bodies rather than a free-standing threat. It is dead without a Neos already on the field, and it brings no interaction or material value of its own. The card's 27-deck presence across 11 archetypes and its strong partner rates (Miracle Contact at 88.9%) confirm that it is a real, practical Neos-shell piece, but that frequency does not raise the score, and the absence of any recorded boards means its conversion is text-based inference only.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | Live only when a Neos is already on the field; 27 of 27 decks run it (observed), but no searcher or board data shows how often it is drawn live (inferred). |
| Combo & Conversion | 50 | Text shows Neos reset plus material summon, which is two bodies from one spell, but there are zero recorded combos to confirm it (inferred). |
| Resource Economy | 60 | Spends one spell and returns a Neos to the Extra Deck while summoning materials from the Deck, a net body gain at no card cost (inferred from text). |
| Effect & Interaction | 10 | No negation, removal, or disruption in its text (verified). |
| Material Utility | 10 | A Spell Card with no body of its own, so it contributes nothing as material (verified from card type). |
| Resilience & Flexibility | 40 | Quick-Play timing gives some flexibility, but it depends on a single Neos staying on the field (inferred from text). |
| Deck-Building Efficiency | 55 | Runs 1–3 copies (avg 2.19, 14 decks at 3) with no garnet or lock cost, though it is tied to the Neos archetype (observed from decks). |
Calculation
Weight profile: 0.7 Extender + 0.3 Combo enabler. Intrinsic ≈ 45, Deck ≈ 47, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Refuels a Neos into two bodies from one spell at no card cost
- Broad real-world use: 27 of 27 sampled decks across 11 archetypes
- Strong partner pull with the Contact family (Miracle Contact 88.9%)
Weaknesses
- Dead without a Neos already on the field
- No interaction, negation, or material value
- Recorded combo data is absent, so its conversion value is unverified
Counters / choke points
- Negating or removing the Neos on the field before activation
- Hand traps that stop the Neos summon or the Contact chain
Best use
Extender for Neos Fusion lines. Decks: Heroic, Neo-Spacian, Elemental HERO Neos shells. Suggested copies: 3.
Evidence & gaps
- Verified: Card text: returns a Neos Fusion from field to Extra Deck, then Special Summons its materials from Deck if all are present; Spell Card with no ATK/DEF, so no material body value; Present in 27 of 27 sampled decks across 11 archetypes; 14 decks run 3 copies
- Observed: Miracle Contact co-occurs in 24 decks (88.9%); Copies distribution: 9 decks at 1, 4 at 2, 14 at 3
- Inferred: Conversion value from text alone (no combo boards); Dependence on a Neos on the field as the main accessibility limit
- Data gaps: No combos supplied; combo conversion is text-only inference No guides supplied No usage statistics (StatisticsCard); inclusion is from the deck sample only Legal copies per format not supplied; assumed 3 copies (unlimited)






